![]() When you select Create Layer, Unity opens the Select Texture2D window. At the bottom of the Terrain Layers section, click the Edit Terrain Layers button, and choose Create Layer. More info See in Glossary at the top of the Terrain Inspector, and select Paint Texture from the drop-down menu. More info See in Glossary, click the paintbrush icon in the toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. To create a Terrain Layer directly in the Terrain Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. Terrain with sandy texture Creating Terrain Layers To create a gradual transition between grassy countryside and a sandy beach, you might choose to apply Textures with variable opacity. In addition, you can paint areas with other Terrain Layers to simulate different ground surfaces, such as grass, desert, or snow. The first Terrain Layer you apply to a Terrain automatically becomes the base layer, and spreads over the whole landscape. You can use multiple Terrain Layers, each with different Textures, to build up interesting, varied Terrain surfaces. More info See in Glossary are usually large, so it is best to use a base Terrain Layer with Textures that tile over the surface and repeat seamlessly. ![]() A GameObject’s functionality is defined by the Components attached to it. Terrain GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. You can add Textures to the surface of a Terrain to create coloration and fine detail. Because Terrain Layers are Assets, you can easily reuse them on multiple Terrain tiles. More info See in Glossary and other properties that the Terrain’s Material uses to render the Terrain surfaces. Textures are often applied to the surface of a mesh to give it visual detail. A Terrain Layer holds Textures An image used when rendering a GameObject, Sprite, or UI element. More info See in Glossary’s surface qualities. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. A Terrain Layer is an Asset that defines a Terrain The landscape in your scene.
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